Creative and technically adept Technical Artist specializing in Unreal Engine, with 5+ years of experience in VFX, tracking, pipeline tool development and shot finaling for children’s and family television. Skilled in automation, asset optimization, LIDAR processing, and real‑time rendering workflows.
Built Blueprint-based tools to automate asset organization, settings, and naming, reducing production lag and errors
Helped refine Sinking Ship’s UE5 pipeline and oversaw consistent integration
Finalized 250+ shots for TV production, ensuring seamless and artifact-free integration of assets, animations, and lighting
Builder Brothers’ Dream Factory (Prime/Treehouse, WGC‑nominated): Unreal‑driven real‑time visuals in a major children’s series
Tracked 1500+ live‑action shots using PFTrack and 3DEqualizer, assisting the integration of CG into children’s & teen TV content
Processed and optimized dozens of multi‑scan LiDAR datasets via CloudCompare and MeshMixer to build accurate proxy geometry, accelerating layout setup in Maya
Packaged tracked camera solves and clean layout geometry into shot-specific USD assemblies, streamlining handoff to animation team with embedded rigged assets and consistent versioning
Engaged in layout and matchmove integration across series like Odd Squad, Dino Dana, Ghost Writer, Endlings, Jane and Odd Squad: Mobile Unit / UK