Mitchell Barker
Mitchell Barker
Technical Artist | VFX, Tracking & Unreal Workflows
Toronto, Canada

Summary

Creative and technically adept Technical Artist specializing in Unreal Engine, with 5+ years of experience in VFX, tracking, pipeline tool development and shot finaling for children’s and family television. Skilled in automation, asset optimization, LIDAR processing, and real‑time rendering workflows.

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Skills

Camera Tracking3D Scene Layout3D ModelingGame DevelopmentPhoto-manipulationPBR Texturing

Software proficiency

PFTrack
PFTrack
3DEqualizer
3DEqualizer
CloudCompare
CloudCompare
Meshmixer
Meshmixer
Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
InDesign
InDesign

Reel

Productions

    • TV Production
      Dino Dex
    • Year
      2024
    • Role
      TLO Artist
    • Company
      Sinking Ship Entertainment
    • TV Production
      Builder Brothers Dream Factory
    • Year
      2023
    • Role
      Technical Artist, Shot Finaler
    • Company
      Sinking Ship Entertainment
    • TV Production
      Jane
    • Year
      2023
    • Role
      TLO Artist
    • Company
      Sinking Ship Entertainment
    • TV Production
      Dino Dana
    • Year
      2017
    • Role
      TLO Artist
    • Company
      Sinking Ship Entertainment
    • TV Production
      Endlings
    • Year
      2020
    • Role
      TLO Artist
    • Company
      Sinking Ship Entertainment
    • TV Production
      Ghostwriter
    • Year
      2019
    • Role
      TLO Artist
    • Company
      Sinking Ship Entertainment

Experience

  • Unreal Technical Artist at Sinking Ship Entertainment
    Toronto, CA
    March 2020 - March 2024

    Built Blueprint-based tools to automate asset organization, settings, and naming, reducing production lag and errors

    Helped refine Sinking Ship’s UE5 pipeline and oversaw consistent integration

    Finalized 250+ shots for TV production, ensuring seamless and artifact-free integration of assets, animations, and lighting

    Builder Brothers’ Dream Factory (Prime/Treehouse, WGC‑nominated): Unreal‑driven real‑time visuals in a major children’s series

  • Sr. Tracking and Layout Artist at Sinking Ship Entertainment
    Toronto, CA
    January 2019 - March 2024

    Tracked 1500+ live‑action shots using PFTrack and 3DEqualizer, assisting the integration of CG into children’s & teen TV content

    Processed and optimized dozens of multi‑scan LiDAR datasets via CloudCompare and MeshMixer to build accurate proxy geometry, accelerating layout setup in Maya

    Packaged tracked camera solves and clean layout geometry into shot-specific USD assemblies, streamlining handoff to animation team with embedded rigged assets and consistent versioning

    Engaged in layout and matchmove integration across series like Odd Squad, Dino Dana, Ghost Writer, Endlings, Jane and Odd Squad: Mobile Unit / UK